Ambitionz as a Dedede Main

Super Smash Brothers is a strong contender for my favorite video game franchise of all time. I first started my smash career way back in like 2011 playing Brawl for the Wii. It’s been a long time since then and things have come a long way. I never owned a Wii U or a 3ds so Smash 4 passed me by completely. For as much as I played Brawl my investment started to fade with the years. With the announcement of Ultimate in early 2018 I was filled with a childlike excitement in a way that no game had ever accomplished.

Smash is an enthralling fighting game experience unlike any other. The game plays fast. Not as fast as melee, but it’s fast. The roster on this game is unbelievably large with 76 characters at launch and 6 dlc character, one added, one announced, and 4 a mystery. I quickly found myself wanting to progress further then I had in the previous games. The meta was new and expanding and I got a fresh start with everyone else. One of the games greatest strengths is its  accessibility. It lacks the intricate and obtuse button mashing combos of a traditional fighting game in favor of simple and semi universal moves. With the exception of special moves and a few characters, most standard attacks are universal. It’s visually simple to follow and the objective is basic, don’t get knocked off stage. As percent gets higher you get launched farther, and the higher percent even turns redder so you know it’s bad. With that established, the room for creativity within the game is astounding. Every fight is a rock paper scissors of matchups against other characters. You need to know your own character both as an individual, and in relation to everyone else on the roster. Sadly, besides the core experience there isn’t much. The story isn’t worth your time, especially compared to Subspace Emissary from Brawl, and the online mode online mode lacks features and the ranking system discourages improvement. If the 3.0 Update fleshes out the online, fixes the ranking system, and maybe removes buffering the game could easily be perfect. Until then it will sit at a solid 9.

Tupac Shakur’s All Eyez on Me is one

Lethal League

The fighting game genre is dominated by zoomed in, combo heavy, side scrolling homogeneity. Industry standards like Injustice, Mortal Kombat, and Street Fighter all feel very similar. For as smooth and beautiful as FighterZ was, it played the same in most ways. Health bars, button combo lists, and high skill floors are commonly accepted traits of the modern fighting game. Every once in a while a game comes along that subverts these expectations and creates something new, with varying levels of commercial success. By far the biggest game to do this was Super Smash Bros, with it’s percentage knockback based system, lack of traditional button combos for moves, and extremely diverse roster with entirely unique characters it created a truly unique experience that has stood the test of time. Dive kick featured a system with only 2 buttons, a dive and a kick, and that game was in EVO. The game of focus this week is Lethal League.

Lethal league is a game I enjoy playing very much, and it lays like nothing else does.