
Another solid top down shooter from the potato laptop pixel game era of my life is Hotline Miami. This one came to me a bit later in life and is noticeably more brutal and visceral then Enter the Gungeon, previously reviewed on the blog. I most definitely snuck this game by my parents.

Hotline Miami is fast gritty and exhilarating. The self described “high octane” shooter lives up to that descriptor. The game is brutally unforgiving with enemies that kill and are killed with a single shot. The story portrays a masked man on a murdering spree as he’s given orders from a mysterious caller on his phone and slowly descends into madness. Each level feels important and impactful to an overarching story that’s dynamic and satisfying. The mask system allows for gameplay to vary slightly between runs, slowly unlocking options for different specialized strategies and techniques. Every kill feels visceral and satisfying and the visual and auditory effects are simple and impactful. The wet crack and red flashes when you slam someone’s head into the ground repeatedly makes me shiver. The bright lights, fast music and combo counter steer you into a frenzied and manic killing spree that’s as exhilarating as it is violent. Combat is tight and consistent.

The music of Hotline Miami is a large part of what make Hotline Miami Hotline Miami and I couldn’t bring myself to replace it. This is one of those soundtracks that I bought and listened to outside of the game. EDM typically doesn’t do anything for me musically but something about these tracks makes me get it. Each song works well as a standalone track and even better in the context of the game, matching the pace and mood perfectly. Tracks are specifically chosen and curated for specific levels and fit them well. What’s almost better than the use of music is the intentional absence of music. At the end of every level, when the last shot is fired and the last man is killed, the music cuts instantaneously. The silence is deafening. The game chooses not to cut straight to the next level. When that music cuts your given time to calm down and let the adrenaline fade. The player is forced to walk back to their car, backtracking through the carnage and destruction they’ve caused. There’s no music, no combo counter, and no fun, only the cold silence of self reflection.






















