The fighting game genre is dominated by zoomed in, combo heavy, side scrolling homogeneity. Industry standards like Injustice, Mortal Kombat, and Street Fighter all feel very similar. For as smooth and beautiful as FighterZ was, it played the same in most ways. Health bars, button combo lists, and high skill floors are commonly accepted traits of the modern fighting game. Every once in a while a game comes along that subverts these expectations and creates something new, with varying levels of commercial success. By far the biggest game to do this was Super Smash Bros, with it’s percentage knockback based system, lack of traditional button combos for moves, and extremely diverse roster with entirely unique characters it created a truly unique experience that has stood the test of time. Dive kick featured a system with only 2 buttons, a dive and a kick, and that game was in EVO. The game of focus this week is Lethal League.
Lethal league is a game I enjoy playing very much, and it lays like nothing else does.